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LinkedIn und Scholar Profil
Hier finden Sie Informationen zu den Profilen der Lehrstuhlinhaberin auf Google Scholar und LinkedIn. Über das Google Scholar Profil können alle veröffentlichten Paper und Beiträge eingesehen werden.
Zeitschriftenbeiträge
2024
- Tingelhoff, F.; Schultheiss, R.; Schöbel, S.; Leimeister, J.M (2024): A Qualitative Approach to Develop Requirements for Organizational Value Creation in Metaverse Platforms. In: Information System Frontiers (ISF).
Zahn, E.; Schöbel, S.; Saqr, M.; Söllner, M. (2024): Mapping Soft Skills and Further Research Directions for Higher Education: A Bibliometrics Approach with Structural Topic Modeling. In: Studies in Higher Education (SHE).
Weinert, T.; Benner, D.; Dickhaut, E.; Janson, A.; Schöbel, S.; Leimeister, J.M. (2024): Engaging Students through Interactive Learning Videos in Higher Education – Developing a Creation Process and Design Patterns for Interactive Learning Videos. In: Communications of the Association for Information Systems (CAIS).
2023
- Schöbel, S.; Leimeister J.M. (2023). Metaverse Platform Ecosystems. In: Electronic Markets (ELMA).
- Schöbel, S.; Benner D.; Schmidt A.; Saqr. M, Janson, A. (2023): Charting the Evolution and Future of Conversational Agents: A Research Agenda Along Five Historical Waves. In: Information Systems Frontiers (ISF).
- Schöbel, S.; Tingelhoff, F. (2023): Overcoming Challenges to Enable the Potential of Metaverse Platforms – A Qualitative Approach to Understand Value Creation. In: Transactions for the Human Computer Interaction (THCI).
2022
- Schöbel, S.; Janson A.; Leimeister J.M. (2022): Gamification of Online Training – How Points and Badges can drive Engagement and Problem-Solving Skills in Management Learning. In: Journal of Management Education (JME).
- Benner, D.; Schöbel, S.; Janson, A.; Leimeister, J.M. (2022): It is for your good, or is it? Propositions for Ethical Persuasive Design in Information Systems from Theory and Practice. In: Transactions for the Human Computer Interaction (THCI).
- Sampat, B.; Raj, S.; Behl, A.; Schöbel, S. (2022). An empirical analysis of facilitators and barriers to Hybrid Work Model: A cross-cultural and multi-theoretical approach. In: Personnel Review.
2021
- Schöbel, S.; Saqr M.; Janson A. (2021): Two Decades of Games in Digital Learning Environments – A Bibliometric Study and Research Agenda. In: Computers and Education (C&E).
- Weinert, T.; Benner, D.; Dickhaut, E.; Janson, A.; Schöbel, S.; Leimeister, J.M. (2021): Unterstützung digitaler Bildungsprozesse durch interaktive gamifizierte Lernvideos - Wie innovative Lernvideos Motivation und Lernerfolg steigern können. In: HMD Praxis der Wirtschaftsinformatik.
- Schöbel, S.; Schmidt-Kraeplin, M.; Janson, A.; Sunyaev, A. (2021): Adaptive and Personalized Gamification Designs: Call for Action and Future Research. In: Transactions for the Human Computer Interaction (THCI).
2020
- Schöbel, S.; Janson A., Söllner M. (2020): Capturing the Complexity of Gamification Elements: A Holistic Approach for Analyzing Existing and Deriving Novel Gamification Designs. In: European Journal of Information Systems (EJIS).
- Schöbel, S.; Janson, A.; Jahn, K.; Kordyaka, B.; Turetken, O.; Djafarova, N.; Saqr, M.; Wu, D.; Söllner, M.; Adam, M.; Gad Heidberg, P.; Wesseloh, H.; Leimeister, J.M. (2020): The What, Why, and How of Gamification Designs – A Research Agenda for Gamification in Information Systems. In: Communications of the Association for Information Systems (CAIS).
Konferenzbeiträge
2025
- Hacker, J.; Schöbel, S.; Carôt, A. (2025): Let’s Choir-laborate: Designing a Technology Solution to Support Online Group Singing. In: Hawaii International Conference on System Sciences (HICSS).
Gleich, T.; Schöbel, S. (2025): Loneliness in the Digital Office – An Experimental Approach to Analyze Isolation and Commitment in Virtual Work Environments. In: Hawaii International Conference on System Sciences (HICSS).
2024
Zahn, E.; Schöbel, S.; Söllner, M. (2024): Title: Learning Services for Transferable Skills – A Systematic Literature Review of the Link between Digital Technologies and Transferable Skills. In: Americas Conference on Information Systems (AMCIS) – Nominiert als Best Paper.
Tingelhoff, F.; Schöbel, S.; Marga, J. (2024): Extending the Mind – A Qualitative Investigation of Prophylactic Immersive Mental Health Applications to Support Employee Well-being. In: AIRSI – The Metaverse Conference.
Zahn, E.; Schöbel, S. (2024): Let’s Chat to Negotiate: Designing a Conversational Agent for Learning Negotiation Skills. In: International Conference on Design Science Research in Information Systems and Technology (DESRIST). Nominiert als Best Student Paper.
Kirchner-Krath, J.; Schmidt-Kraepelin, M.; Schöbel, S.; Ullrich, M.; Sunyaev, A.; von Korflesch, H. (2024): Outplay Your Weaker Self: A Mixed-Methods Study on Gamification to Overcome Procrastination in Academia. In: Conference on Human Factors in Computing Systems (CHI).
- Batinovic, H.; Tingelhoff, F.; Hammerschmidt, M.; Schöbel , S. (2024): Come Closer, but Not Too Close: How Virtual Influencers Can Facilitate or Restrict. In: Hawaii International Conference on System Sciences (HICSS).
- Benner, D.; Schöbel, S.; Janson, A.; Leimeister, J.M. (2024): Engaging Minds – How Gamified Chatbots can Support and Motivate Learners in Digital Education. In: Hawaii International Conference on System Sciences (HICSS).
2023
- Temmen, F.; Diering, M.; Schmidt, M.; Schöbel, S. (2023): Ein gestaltungsorientierter Ansatz zur Umsetzung einer mobilen Anwendung zum Skillmatching von IT Dienstleistern. In: International Conference on Wirtschaftsinformatik (WI).
- Benner, D.; Schöbel, S. (2023): Stay with me! Conversational Churn Prevention in Digital Subscription Services. In: European Conference on Information Systems (ECIS), Kristiansand, Norwegen.
- Gleich, T.; Schöbel, S.; Janson, A. (2023): Meeting at Digital Workplaces – An Experimental Approach to Analyze Group Attachment and Organizational Commitment in Digital Worlds. In: European Conference on Information Systems (ECIS), Kristiansand, Norwegen.
- Schöbel, S.; Karatas, J., Tingelhoff F., Leimeister J. M. (2023): Not everything is a Metaverse?! A Practitioners Perspective on Characterizing Metaverse Platforms. In: Hawaii International Conference on System Sciences (HICSS).
- Schlegel, L.; Schöbel, S.; Söllner, M. (2023): Nudging Digital Learning – An Experimental Analysis of Social Nudges to Manage Self-Regulated Learning and Online Learning Success. In: Hawaii International Conference on System Sciences (HICSS).
- Purohit A.; Barev, T.; Schöbel, S.; Janson, A.; Holzer, A. (2023): Designing for Digital Wellbeing on a Smartphone: Co-creation of Digital Nudges to Mitigate Instagram Overuse. In: Hawaii International Conference on System Sciences (HICSS).
- Bräker, J.; Schöbel, S.; Semmann, M. (2023): Nudging the Metaverse – A Project to Understand the Role and Meaning of Privacy Nudges in Virtual Worlds. In: International Conference on Information Systems (ICIS).
- Batinovic, H.; Tingelhoff, F.; Hammerschmidt, M.; Schöbel. S. (2023): Come Closer, but Not Too Close: Bright and Dark Sides of Virtual. Influencers in the Metaverse. In: AIRSI2023 Metaverse Conference.
- Lennig, L.; Tingelhoff, F.; Hammerschmidt,M.; Schöbel, S. (2023): Meet Me in the Metaverse: How Self-Representation in Virtual Meetings Impacts User Experience and Meeting Performance. In: AIRSI2023 Metaverse Conference. Best Paper Award.
- Lenning, L.; Tingelhoff, F.; Hammerschmidt, M.; Schöbel, S. (2023): How Virtual Hybrid Meetings Affect Collaboration Experience: An Explorative Investigation. In: International Conference on Information Systems (ICIS), Hyderabad, Indien.
2022
- Benner, D.; Schöbel, S.; Süess, C.; Bächle, V.; Janson, A. (2022): Level-Up your Learning - Introducing a Framework for Gamified Conversational Tutoring Agents. In: International Conference on Wirtschaftsinformatik (WI).
- Benner, D.; Schöbel, S.; Janson, A.; Leimeister, J. M. (2022): Can you help me scale? A Systematic Analysis of Scaling Capabilities of Conversational Agents for Digital Services. In: International Conference on Wirtschaftsinformatik (WI).
- Benner D.; Schöbel, S. (2022). Towards Designing the Next Generation of Gamified Conversational Agents for Self-Regulated Learning in Digital Education. In: International Conference on Information Systems (ICIS).
- Schulmeyer, J.; Schöbel, S.; Cziehso, G. (2022): Privacy Perceptions in the Metaverse: An Empirical Investigation of Users’ Responses and Implications for VR Platform Designers. In: Pre-ICIS2022 Workshop Digitization of the Individual: The digitized individual – from quantified-self to metaverse.
2021
- Benner, D.; Elshan, E.; Schöbel, S.; Janson A. (2021): What do you mean? Recovery Strategies to Overcome Breakdowns of Conversational Agents. In: International Conference on Information Systems (ICIS).
- Barev, T.J.; Schöbel, S., Janson, A., Leimeister, J.M. (2021): DELEN - A Process Model for the Systematic Development of Legitimate Digital Nudges. In: International Conference on Design Science Research in Information Systems and Technology (DESRIST).
- Benner, D.; Schöbel, S.; Janson A. (2021): It is only for your own good, or is it? Ethical Considerations for Designing Ethically Conscious Persuasive Information Systems. In: Americas Conference on Information Systems (AMCIS).
- Benner, D.; Schöbel, S. (2021): A Theory-Driven Design Science Research Agenda Towards Gamified Videos. In: International Conference on Wirtschaftsinformatik (WI).
- Benner, D.; Schöbel S.; Janson A. (2021): Persuasive Design for Smart Personal Assistants - A Theory-Motivated State-of-the-Art Analysis. In: International Conference on Wirtschaftsinformatik (WI).
2020
- Zierau, N.; Wambsganss, T.; Janson, A.; Schöbel, S. & Leimeister, J. M. (2020): The Anatomy of User Experience with Conversational Agents: A Taxonomy and Propositions of Service Clues. In: International Conference on Information Systems (ICIS) - First Runner Up: Best Theory Paper Award.
- Schöbel, S.; Barev, T. J.; Janson, A.; Hupfeld, F. & Leimeister, J. M. (2020): Understanding User Preferences of Digital Privacy Nudges – A Best-Worst Scaling Approach. In: Hawaii International Conference on System Sciences (HICSS) – Best Paper Award.
2019
- Schöbel, S.; Janson, A.; Mishra, A. (2019): The Details make the Design – A Qualitative Comparative Analysis about Avatar Designs in Learning. In: International Conference on Information Systems (ICIS). Munich, Germany.
- Schmidt-Kraeplin, M.; Thiebes, S.; Schöbel, S. & Sunyaev, A. (2019): Users’ Game Design Element Preferences in Health Behavior Change Support Systems for Physical Activity: A Best-Worst-Scaling Approach. In: International Conference on Information Systems (ICIS). Munich, Germany.
- Schöbel, S.; Janson, A.; Hopp, J. C. & Leimeister, J. M. (2019): Gamification of Online Training and its Relation to Engagement and Problem-solving Outcomes. In: Academy of Management Annual Meeting (AOM). Boston, Massachusetts, USA.
2018
- Schöbel, S. & Janson, A. (2018): Gamifying Information Systems - Improving Motivation and Effective Use Through a Theory-motivated Method. In: International Conference on Information Systems (ICIS). San Francisco, CA, USA.
- Janson, A. & Schöbel, S. (2018): Nudging Privacy in Digital Work Systems – Towards the Development of a Design Theory. In: International Conference on Information Systems (ICIS). San Francisco, CA, USA.
- Schöbel, S. & Janson, A. (2018): Avatar Designs are in the Eye of the Beholder – About Identifying Preferred Avatar Designs in Digital Learning. In: Annual Pre-ICIS Workshop on HCI Research in MIS (ICIS). San Francisco, California, USA.
- Schneider, T.; Janson, A. & Schöbel, S. (2018): Understanding the Effects of Gamified Feedback in Mobile Learning – An Experimental Investigation. In: International Conference on Information Systems (ICIS). San Francisco, California, USA.
- Schöbel, S. & Janson, A. (2018): Is it all about Having Fun? - Developing a Taxonomy to Gamify Information Systems. In: European Conference on Information Systems (ECIS). Portsmouth, UK.
2017
- Schöbel, S. (2017): About the Relevance of User Preferences in the Development of Gamification Approaches. In: European Conference on Information Systems (ECIS), Doctoral Consortium. Guimarães, Portugal.
- Schöbel, S.; Janson, A.; Ernst, S. -J. & Leimeister, J. M. (2017): How to Gamify a Mobile Learning Application – A Modularization Approach. In: International Conference on Information Systems (ICIS). Seoul, South Korea.
- Schöbel, S.; Söllner, M. & Mishra, A. N. (2017): Does the Winner Take it All? Towards an Understanding of why there might be no One-Size-Fits-All Gamification Design. In: European Conference on Information Systems (ECIS). Guimarães, Portugal.
2016
- Schöbel, S.; Lehmann, K.; Oeste-Reiß, S. & Söllner, M. (2016): StaySmart – Individuelles und kompetenzorientiertes E-Learning im Zeitalter des demografischen Wandels. In: e-Learning Fachtagung Informatik (DeLFI). Potsdam, Germany.
- Schöbel, S.; Söllner, M. & Leimeister, J. M. (2016): The Agony of Choice – Analyzing User Preferences regarding Gamification Elements in Learning Management Systems. In: International Conference on Information Systems (ICIS). Dublin, Ireland.
- Schöbel, S. & Söllner, M. (2016): How to Gamify Information Systems - Adapting Gamification to Individual User Preferences. In: European Conference on Information Systems (ECIS). Istanbul, Turkey.
Bücher und Beiträge zu Büchern
2023
- Purohit, A.; Schöbel, S.; Bill, O.; Holzer, A. (2022): Nudging to change, the role of digital health. In: Boillat, T. et al. (2023): Digital Health: From Assumptions to Implementations.
2021
- Schöbel, S.; Schomberg, S.; Barev, T. J.; Grote, T.; Janson, A.; Hornung, G. & Leimeister, J. M. (2021): Zum Datenschutz gestupst? Gestaltungsorientierte Entwicklung von Privacy Nudges vor dem Hintergrund ethischer und rechtlicher Leitlinien. In: Forum Privatheit.
2020
- Oeste-Reiß, S.; Schöbel, S.; Söllner, M. & Leimeister, J. M. (2020): Chunking Big Journeys into Smaller Trips: Combining Peer Creation and Gamification to Design a Continuing Education Concept for Energy Consultants. In: vom Brocke, J., Hevner, A. & Maedche, A. (Eds.), Design Science Research. Cases (pp. 229-259). Springer, Cham.
2019
- Imas, C.; Urbon, U.; Kraft, J.; Herbst, I.; Schöbel, S.; Glavas, M. & Oeste-Reiß, S. (2019): Entwicklung von Lernvideos, Lernzielen und Testfragen in kleinen und mittelständischen Unternehmen und ich Weiterbildungsinstituten. In: Leimeister, J. M. & David, K. (Eds.), Chancen und Herausforderungen des digitalen Lernens - Methoden und Werkzeuge für innovative Lehr-Lern-Konzepte (pp. 199-218). Berlin: Springer.
- Schöbel, S. & Söllner, M. (2019): Bedeutung von Präferenzen für Spielelemente - Analyse und Empfehlungen für die Anpassung von Spielelementen durch Nutzerpräferenzen. In: Leimeister, J. M. & David, K. (Eds.), Chancen und Herausforderungen des digitalen Lernens - Methoden und Werkzeuge für innovative Lehr-Lern-Konzepte (pp. 121-139). Berlin: Springer.
- Glavas, M.; Schöbel, S. & Oeste-Reiß, S. (2019): Referenzprozesse zur Aufarbeitung von implizitem Wissen zu Tätigkeitsfeldern und Arbeitsprozessen - Ergebnisse einer Workshopserie. In: Leimeister, J. M. & David, K. (Eds.), Chancen und Herausforderungen des digitalen Lernens - Methoden und Werkzeuge für innovative Lehr-Lern-Konzepte (pp. 75-94). Berlin: Springer.
- Glavas, M.; Schöbel, S. & Oeste-Reiß, S. (2019): Über die Entwicklung und Bedeutung von Berufsbildern im Lernkontext - Ergebnisse einer Marktstudie des Energieberatungsmarktes. In: Leimeister, J. M. & David, K. (Eds.), Chancen und Herausforderungen des digitalen Lernens - Methoden und Werkzeuge für innovative Lehr-Lern-Konzepte (pp. 11-31). Berlin: Springer.
- Schöbel, S. & Söllner, M. (2019): Leitfaden für die Identifikation, Auswahl und Kombination von Gamification-Elementen am Beispiel des Lernkontextes. In: Leimeister, J. M. & David, K. (Eds.), Chancen und Herausforderungen des digitalen Lernens - Methoden und Werkzeuge für innovative Lehr-Lern-Konzepte (pp. 143-161). Berlin: Springer.
2018
- Leimeister, J. M.; Schöbel, S.; Lehmann, K.; Oeste-Reiß, S. & Söllner, M. (2018): StaySmart-Ansatz zum kollaborativen Kompetenzaufbau, -erhalt und -austausch. In: Ahrens, D. & Molzberger, G. (Eds.), Kompetenzentwicklung in analogen und digitalisierten Arbeitswelten. Gestaltung sozialer, organisationaler und technologischer Innovationen (pp. 89-106).
2017
- Söllner, M.; Oeste-Reiß, S. & Schöbel, S. (2017): Spielende Kompetenzmessung im Projekt StaySmart. In: Praeview - Zeitschrift für innovative Arbeitsgestaltung und Prävention, Ausgabe/Nummer: 1, Erscheinungsjahr/Year: 2017. pp. 18-19.
2016
- Schöbel, S.; Lehmann, K.; Oeste-Reiß, S.; Söllner, M.; Glavas, M.; Hilbert, L. & Kamsties, S. (2016): Kompetenzen und Qualifikationen von Energieberatern - Eine qualitative Analyse des Energieberatungsmarktes (für Informationstechnik-Gestaltung (ITeG) an der Universität Kassel, W. Z., Ed.).